Petar

Isakovic

Competitive Programmer -
Software Engineer -
Systems Designer -
Game Developer -
Full Stack Developer -
Image of Petar Isakovic
👋 I'm Petar
And I build everything that comes to my imagination.
Hi, I'm Petar, a second-year Software Engineering student at the University of Waterloo, currently seeking winter 2026 internships. I'm passionate about building impactful projects with Java, C, C++, Python, JavaScript, TypeScript, React, Node.js, React Native, Expo, Firebase, C# and Unity.

Check out my LinkedIn, GitHub or Email for more info!
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Proteful
ReactNative Logo Firebase Logo TypeScript Logo
Proteful is a mobile app built at the 2025 Hack404 hackathon, winning 1st place and $1000. It provides a real-time protest safety heatmap with crowd-sourced hazard pins. Built with React Native (Expo), Firebase, and the Google Maps SDK, it uses a custom pathfinding algorithm to notify and navigate users around danger zones in real time.
BoxHead
HTML Logo CSS Logo Javascript Logo
BoxHead is an augmented reality headset I built for the 2023 Rhythm Hacks hackathon. It utilizes ml5.js for object detection and JavaScript Speech Recognition, allowing the wearer to locate any spoken object in real time. Furthermore, p5.js was used for video recording and overlaying green boxes and text over the found items.
Multiplayer Snake
HTML Logo CSS Logo Javascript Logo Firebase Logo
Snake Fight is an online multiplayer game I developed in pure HTML/CSS/JavaScript along with Firebase for the backend. In this game, there are snakes controlled by opposing players with apples spawning every time one is consumed. The game will end once a snake hits itself or hits the opposing snake (the last snake standing wins).
GooseHacks
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GooseHacks is a website I developed for a Hackathon I hosted in the summer of 2023. The website's objective is to provide crucial details about the hackathon so that participants are aware of not just what GooseHacks is but also its requirements, including how to register and where to go for additional information.
Chess A.I
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I've been working on a Java project called Chess A.I, which aims to create a player (bot) who can always checkmate you at the end of the game. However, it's important to note that the current iteration of this chess A.I bot will only make random moves because my A.I is not fully optimized.
VidNote
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VidNote was a hackathon project for HackJPS 2023 that leverages the power of machine learning algorithms, to make educational materials more accessible and manageable for students with hearing disabilities, by taking in a YouTube video and then outputting key points from the video in readable text.
Snake A.I
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Snake A.I is a game I made where you are the snake and your goal is to eat as many apples as possible. However, there is an additional snake that uses dijkstra's algorithm (pathfinding) to calculate the quickest root of the apple, making it incredibly difficult for your snake to collect apples.
Euglena Robot
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The Euglena robot simulates the behavior of a euglena (a single-celled organism that can move towards areas of bright light so that it can photosynthesize) by using photoresistors for light detection and an L298 Motor Driver for moving towards the light. Moreover, the program used to follow the light was developed into an Arduino Uno.
Piano Tiles
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Piano Tiles Was A Game I made in 2022, which was the first game I was able to sell for 150 dollars, and although it was not my most advanced game I developed, I was incredibly proud of it since I was able to develop a 30h game in just 3 days. Furthermore, it was one of my first GUI games that I was able to develop in java.
Cursed Pacman
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Cursed Pacman is a terminal based Pacman game made completely in Java. It uses threads to constatntely clear the terminal and draw the next frame of the game while the user can control the Pacman through the commands [W][A][S][D] + [ENTER]. The ghost's are represented by the emoji's 👹, 🧠 and ☃️ while the Pacman is represented by the 😀 emoji.
Cavern
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Cavern is a Minecraft-like survival game made in Java that is played completely in the terminal. The goal of the game is to explore, build and survive against the monsters that appear. The map is infinite and procedurally generated in order to create a new/unique game every time you play. Cavern was also the first game that I ever developed in Java.
Side Swipe
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Side Swipe is a Java puzzle game that is played completely through the terminal. The goal is to move the white box and collect all the green gems around the map. This program run's multiple threads to constantly refresh/clear the terminal every second while allowing the player to still control the game with commands like [W][A][S][D] + [enter].